meet us at

GDC Festival of Gaming logo with March 09 through 13 2026 in San Francisco

About Us

building worlds that breathe in the dark

Six Ton Axe Games is an independent game studio based in Austin, Texas, creating narrative-driven and atmospheric horror games. Our fully remote team brings together experienced developers, artists, and designers focused on building immersive, story-rich experiences. Our team draws talent from around the world, blending AAA experience from Meta, Electronic Arts, Santa Monica Studio, THQ, and beyond with the creative autonomy of independent storytelling.

Debut Project

The truth
rarely stays still

A narrative-driven horror lite RPG experience is set within an isolated compound hiding unnatural secrets.


Designed around tension and restraint, the game prioritizes immersion over spectacle.

Debut Project

The truth
rarely stays still

A narrative-driven horror lite RPG experience is set within an isolated compound hiding unnatural secrets.


Designed around tension and restraint, the game prioritizes immersion over spectacle.

A shirtless, muscular figure stands in a dark, moody environment with faint particles scattered against the background.
A thin horizontal line next to a vertical, decorative, braided-style rope element in a muted gold color.

our team

A decorative brown icon consisting of a vertical, stylized knot next to a horizontal, beaded line.

Working remotely but grounded in Austin, we move carefully and collaboratively. Because narrative isn’t added at the end - it’s built from the start. Our team balances technical precision with a healthy fear of dark unsettling spaces.

Matt Graham, President & Creative Director & Animator
Matt Graham, President & Creative Director & Animator

matt graham

President & Creative Director & Animator

Matt Graham, President & Creative Director & Animator

maik beiersdorf

Lead Concept Artist

Maik Beiersdorf, Lead Concept Artist
Matt Graham, President & Creative Director & Animator
Joshua Long, Gameplay Programmer

joshua long

Gameplay Programmer

Prathamesh Khanzode

Gameplay Programmer & Animation Systems

Prathamesh Khanzode, Gameplay Programmer & Animation Systems
Prathamesh Khanzode, Gameplay Programmer & Animation Systems

Irene Campbell

3d Environment &
Character Artist

Irene Campbell, 3D Environment &
Character Artist
Irene Campbell, 3D Environment &
Character Artist
Daniel Carey, 3D Environment
Artist
Daniel Carey, 3D Environment
Artist

Daniel Carey

3D Environment

Artist

Thomas Imbert

Sound Designer & Composer

Thomas Imbert, Sound Designer & Composer
Thomas Imbert, Sound Designer & Composer
Bronson, Head of Snacks
Bronson, Head of Snacks

Bronson

Head of Snacks